Female Human Ninja 10
LE Medium Humanoid (Human)
Init +6; Senses Perception +2
AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 120 (10d8+40)
Fort +7, Ref +13, Will +5
Defensive Abilities Improved Uncanny Dodge (Lv >=14)
Spd 30 ft., Light Steps
Melee +3 Cunning Wakizashi +12/+7 (1d6+5/18-20/x2) and
Dagger of Venom +10/+5 (1d4+3/19-20/x2) and
Unarmed Strike +9/+4 (1d3+2/20/x2)
Special Attacks Bleeding Attack +5, Hunter's Surprise (1/day), Ki Attack Speed, Sneak Attack +5d6
Str 14, Dex 22, Con 18, Int 12, Wis 15, Cha 14
Base Atk +7; CMB +9; CMD 25
Feats Acrobatic, Blind-Fight, Catch Off-Guard, Extra Ki, Extra Ki, Extra Ki
Skills Acrobatics +8, Climb +15, Diplomacy +15, Disable Device +19, Disguise +15, Escape Artist +19, Fly +8, Heal +12, Linguistics +14, Sense Motive +15, Sleight of Hand +19, Stealth +19 Modifiers Acrobatic Master, Darkvision, Ki Jump (Running Start, 1/2 DC), No Trace +3
SQ Convincing Lie (7 days) (Ex), Ki Movement, Ki Pool (Su), Ki Stealth, Mistmail (1/day), Poison Use
Combat Gear +3 Cunning Wakizashi, Dagger of Venom, Mistmail (1/day);
Acrobatic Master (Su) As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next turn. Using this ability expends 1 ki point from her ki pool.
Bleeding Attack +5 (Ex) Sneak attacks also deal 5 bleed damage per round.
Blind-Fight Re-roll misses because of concealment, other benefits.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Convincing Lie (7 days) (Ex) When a rogue with this talent lies, she creates fabrications so convincing that others treat them as truth. When a rogue with this talent successfully uses the Bluff skill to convince someone that what she is saying is true, if that individual is que
Darkvision (Su) This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet. Using this trick is a standard action that costs 1 ki point. The enhanced senses last for 1 hour.
Hunter's Surprise (1/day) (Ex) 1/day, all attacks against a chosen target are sneak attacks.
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start, 1/2 DC) (Su) Jumping is always counted as being at a running start and Jumping DCs are halved.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface.
Mistmail (1/day) The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character’s body, as does speaking the command word or entering a place where the fog-magic doesn’t function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character’s feet.
Requirements Craft Magic Arms and Armor, obscuring mist; Cost 1,250 gp
No Trace +3 (Ex) Survival DCs to track you are at +3, gain +3 to Disguise and Stealth when you are stationary and not acting.
Poison Use You don’t accidentally poison yourself with blades.
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.