Male Half-Elf Ranger 15
LG Medium Humanoid (Elf, Human)
Init +6; Senses Low-Light Vision; Perception +28


AC 24, touch 15, flat-footed 19   (+9 armor, +5 Dex)
hp 183 (15d10+30)
Fort +11, Ref +15, Will +7
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities


Spd 30 ft.
Melee Adamantine Shortsword +22/+17/+12 (1d6+6/19-20/x2) and
   Diransi Knight Longsword +25/+20/+15 (1d8+10/19-20/x2) and
   Unarmed Strike +21/+16/+11 (1d3+6/20/x2)
Ranged Oathbow (Str +2) +24/+19/+14 (1d8+4/19-20/x3)
Ranger Spells Prepared (CL 12, 21 melee touch, 21 ranged touch):
4 (1/day) Freedom of Movement (DC 16)
3 (2/day) Life Bubble (DC 15), Named Bullet
2 (3/day) Allfood (DC 14), Eagle Eye, Hunter's Eye
1 (4/day) Aspect of the Falcon (DC 13), Calm Animals (DC 13), Residual Tracking, Tireless Pursuit (DC 13)


Str 18/22, Dex 18/22, Con 14, Int 18, Wis 14, Cha 10
Base Atk +15; CMB +21; CMD 36
Feats Conceal Scent, Dazing Assault (DC 25), Endurance, Focused Discipline, Improved Critical: Longbow, Improved Precise Shot, Pinpoint Targeting, Power Attack -4/+8, Precise Shot, Quick Draw, Self-sufficient, Skill Focus: Perception (Adaptability), Vital Strike, Weapon Focus: Longbow
Skills Acrobatics +15, Appraise +7, Bluff +2, Climb +9, Craft (Blacksmith) +8, Craft (Carpentry) +8, Craft (Leather) +8, Craft (Rope) +8, Craft (Traps) +8, Craft (Weapons) +8, Diplomacy +11, Disguise +5, Escape Artist +10, Fly +5, Handle Animal +13, Heal +10, Knowledge (Dungeoneering) +10, Knowledge (Nature) +12, Knowledge (Nobility) +9, Knowledge (Religion) +7, Linguistics +5, Perception +28, Perform (Dance) +10, Perform (Oratory) +6, Perform (Wind Instruments) +6, Profession (Fisherman) +7, Profession (Soldier) +12, Profession (Tanner) +6, Profession (Trapper) +6, Profession (Woodcutter) +6, Ride +11, Sense Motive +5, Sleight of Hand +8, Stealth +23, Survival +11, Swim +5
Languages Common, Elven, Other Language, Other Language, Other Language, Other Language, Other Language
SQ Camouflage (Ex), Elf Blood, Enemies: Dragons (+6 bonus) (Ex), Enemies: Humanoids (Dwarf) (+2 bonus) (Ex), Enemies: Magical Beasts (+4 bonus) (Ex), Enemies: Undead (+2 bonus) (Ex), Hunting Companions (2 rounds) (Ex), Quarry, Swift Tracker (Ex), Terrains: Plains (+4 bonus) (Ex), Terrains: Swamp (+4 bonus) (Ex), Terrains: Urban (+2 bonus) (Ex), Track +7, Wild Empathy +15 (Ex), Woodland Stride (Ex)
Combat Gear +3 Mithral Agile Breastplate, Adamantine Shortsword, Diransi Knight Longsword, Oathbow (Str +2); Other Gear Belt of Physical Might, STR & DEX +4


Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Conceal Scent Can't be tracked by scent, it detects at half distance & can't pinpoint square.
Dazing Assault (DC 25) Take -5 to all attacks and maneuvers until your next turn to daze opponents hit in melee for 1r.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Dragons (+6 bonus) (Ex) +6 to rolls vs Dragons.
Enemies: Humanoids (Dwarf) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Dwarf).
Enemies: Magical Beasts (+4 bonus) (Ex) +4 to rolls vs Magical Beasts.
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Focused Discipline Gain temporary combat bonuses after resisting fear effects
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pinpoint Targeting Standard action (may not move this round): target of your ranged attack loses armor, natural armor and shield bonuses to AC.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quarry +2 to hit and other bonuses against your designated quarry.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Plains (+4 bonus) (Ex) +4 to rolls vs Plains.
Terrains: Swamp (+4 bonus) (Ex) +4 to rolls vs Swamp.
Terrains: Urban (+2 bonus) (Ex) +2 to rolls vs Urban.
Track +7 +7 to survival checks to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +15 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.


Alyeria Chronicles Demonicrose Demonicrose